The open-source game engine community received some exciting news today! The Godot team officially released Godot 4.5 yesterday (September 15, 2025), and this update brings a host of heavyweight features. The most notable are native support for Apple’s visionOS and the introduction of a Screen Reader for accessibility.
To be honest, the speed of Godot’s updates continues to amaze us developers. Not long after the last version, 4.5 once again proves the team’s vitality and rapid response to community needs. This update isn’t just a pile of new features; it’s a deep reflection on future technology trends and developer inclusivity.
Venturing into Spatial Computing: Native Apple visionOS Support
The biggest highlight of this update is undoubtedly Godot’s official native support for Apple’s visionOS. This means developers can now use Godot to create immersive spatial computing applications and games for the Apple Vision Pro.
We’ve tried developing VR/AR content on other engines before, and the process is often cumbersome. Godot’s native support this time means the entire workflow, from project creation to final deployment, will be much smoother. For indie developers and small teams looking to explore the realm of spatial computing, this is a huge blessing. Godot’s lightweight and efficient nature makes it a very attractive option for developing visionOS apps.
An Inclusivity Revolution in Game Development: Screen Reader Support
Another major feature that commands our respect is the integration of a screen reader. This is a huge step forward for Godot in terms of accessibility.
In Godot 4.5, the engine can now communicate with the operating system’s screen reader (like Narrator on Windows or VoiceOver on macOS) to read out text on UI elements. This feature not only allows visually impaired players to better experience games made with Godot but also includes experimental support for using a screen reader within the Godot editor itself.
The importance of this feature cannot be overstated. It not only opens the door to the gaming world for more players but also provides developers with a powerful toolset to create truly inclusive interactive experiences. We believe this will inspire more developers to consider accessibility from the very beginning of their projects.
Significant Enhancements in Rendering and Workflow
In addition to these two core features, Godot 4.5 also brings many substantial improvements to rendering and the development workflow:
- Stencil Buffer Support: This allows developers to implement more advanced rendering effects, such as masks, outlines, and visual tricks for non-Euclidean spaces.
- Shader Baker Optimization: Improves how shaders are handled, which can effectively reduce stuttering when a game starts and enhance the player’s first experience.
- WebAssembly SIMD Support: This is fantastic news for web game developers. By using Single Instruction, Multiple Data (SIMD) technology, Godot games running in a browser will see a significant performance boost.
- GDScript Enhancements: The scripting language has added support for abstract classes, allowing for clearer and more robust code architecture.
- Editor Experience Improvements: Including a cleaner inspector panel and the ability to change the editor’s language without a restart. These are efficiency gains we can feel directly in our daily work.
Conclusion: Godot is Becoming an All-in-One Engine
In summary, Godot 4.5 is not just a regular version update. It’s a strategic expansion, extending Godot’s reach into the cutting-edge fields of spatial computing and accessibility.
From our perspective, the Godot team’s choices are very wise. They aren’t blindly chasing the arms race of AAA blockbusters but are focused on providing a broader community of developers with more powerful, easier-to-use, and more inclusive tools. Native support for visionOS and the screen reader are two moves that are both far-sighted and full of humanistic care.
If you’ve been on the fence about whether to make Godot your next development tool, the release of Godot 4.5 is undoubtedly a shot in the arm. Go download the latest version now and experience the powerful charm of this open-source engine for yourself!